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[NEW] Head Banging Simulator

[NEW] Head Banging Simulator

A Roblox experience owned by TAB Studios².

SimulatorENsimulatorstrength trainingpets

Description (written by the developer; not a statement by this register)

👋Welcome to the exciting world of Head Banging Simulator! 💪This innovative simulator challenges you to train your mind and strengthen your strength to overcome different doors. Immerse yourself in a journey of discovery, where each wall represents an obstacle that you can only overcome with your strength.👍 🔥Play with you friends, break walls, buy pets and rebirth ⛑️Protect you head with helmets to have the strongest head possible! Get a Free avatar item in game!! (More soon) 👍Use code ["Update"] for 5 Free Wins!! 👍Leave a like for future updates & codes Enjoy ❤️

Last updated by the developer 29 Apr 2026, 23:15 UTC.

0
playing (measured 11 Aug 2026, 16:22 UTC)
10,718
lifetime visits
80%
liked (51 👍 / 13 👎)
60
favourites (5.6 per 1k visits)
22 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x8 Hatch
849 R$
VIP
749 R$
DoubleDamage
549 R$
+4 Pets Equip
449 R$
x2 Luck
399 R$
x2 Wins
395 R$
x3 Hatch
379 R$
Starter Bundle 199!
199 R$
AutoHatch
149 R$
AutoRebirth
149 R$
+100 Pets Slots
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,330 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.