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Octopius [Ragdoll Obby]

Octopius [Ragdoll Obby]

A Roblox experience owned by ⁕Mushroomz Games⁕.

ObbyENragdoll physicsobstacle coursephysics-based movement

Octopius [Ragdoll Obby] is an obby experience created on 2023-07-22. It has accumulated 16,066,466 lifetime visits and 57,790 favorites. Currently, 7 users are playing. The game holds a 59% like percentage. It is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

Welcome to the world of Octopius! An obby where you're floppy like a ragdoll and can only move one leg at a time. Use your hands and unstable legs to complete each stage. The game is especially hard if you're clumsy or bad at predicting the physics. Inspired by the game Octodad

Last updated by the developer 31 May 2026, 11:44 UTC.

7
playing (measured 10 Aug 2026, 18:05 UTC)
16,066,466
lifetime visits
59%
liked (10,999 👍 / 7,703 👎)
57,822
favourites (3.6 per 1k visits)
22 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:057first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Bomb
120 R$
Grapple Hook
80 R$
Balloon
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play Together · social2,073,641 · 42.8% win
Fashionable · other1,056,872 · 26.0% win
World's Best Octopius · other217,526 · 8.8% win
OUCH! · other38,091 · 0.00% win
Completed 1 Daily Level · progression35,197 · 0.80% win
Christmas 2024 · other29,618 · 0.00% win
Hiker · other6,360 · 0.40% win
Found all tokens · collection1,997 · 0.00% win
Completed 5 Daily Levels · progression1,015 · 0.00% win
Completed 10 Daily Levels · progression176 · 0.00% win
Completed 15 Daily Levels · progression84 · 0.00% win
Completed 20 Daily Levels · progression55 · 0.00% win
Completed 25 Daily Levels · progression40 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5913 August 2026 — 59 % liked23 August 2026 — 59 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3359no change
13 Aug 2026, 17:3159first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.