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What Was I Made For?

What Was I Made For?

A Roblox experience owned by Scarlet Hearts.

RoleplayENBillie EilishMusic Video RecreationCelebrity IP

Description (written by the developer; not a statement by this register)

This is a place, recreated in Roblox, where Billie Eilish was shooting a music video for her song What Was I Made For?

Last updated by the developer 23 Jul 2023, 09:45 UTC.

0
playing (measured 10 Aug 2026, 22:37 UTC)
364
lifetime visits
83%
liked (10 👍 / 2 👎)
10
favourites (27.5 per 1k visits)
22 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks for joining! · welcome314 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.521 August 2026 — 82 % liked1 September 2026 — 83 % liked21 August 20261 September 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 06:3483+1
21 Aug 2026, 23:5282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.