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Obbyiers Difficulty Chart Obby!

Obbyiers Difficulty Chart Obby!

A Roblox experience owned by Obbyiers!.

ObbyENdifficulty chartalphabug reporting

Description (written by the developer; not a statement by this register)

This is our DCO! Note: Still in alpha, if you find any bugs, report it through our group.

Last updated by the developer 21 Feb 2026, 17:55 UTC.

0
playing (measured 14 Aug 2026, 16:53 UTC)
890
lifetime visits
82%
liked (9 👍 / 2 👎)
5
favourites (5.6 per 1k visits)
22 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Simple · progression20 · 0.00% win
Effortless · progression17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

801009020 August 2026 — 100 % liked9 September 2026 — 89 % liked29 September 2026 — 80 % liked19 October 2026 — 82 % liked8220 August 202619 October 2026
4 measurements spanning 60 days, net -18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 14:1682+2
29 Sept 2026, 13:2280-9
9 Sept 2026, 05:3889-11
20 Aug 2026, 02:16100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.