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CHAOS ISLAND

CHAOS ISLAND

A Roblox experience owned by swagfellas.

SurvivalENsurvivalrandom eventsmultiplayer

Description (written by the developer; not a statement by this register)

[DEVELOPMENT ON THIS VERSION OF THE GAME HAS BEEN CANCELLED AS WE MOVE OUTSIDE OF ROBLOX] R E A D Y F O R C H A O S ? Survive against a multitude of RANDOM, WACKY, and UNPREDICTABLE EVENTS, all while being on the same island with up to 19 other people to battle it out to see who can survive the longest. Premium players get +20% more currency, and +10% more EXP at the end of a round. (Stacks with VIP) This game works better with more players. Invite a few friends to play! v1.8.1 This game is a passion project. Updates may not have a set release date. Expect bugs and unstable gameplay at times. ⚠️ Lower-end devices may experience lag. Report bugs and exploiters in our community server. ⭐ Heavily inspired by Natural Disaster Survival, Plates of Fate, and Flood Escape 2.

Last updated by the developer 10 Aug 2026, 22:12 UTC.

0
playing (measured 16 Aug 2026, 08:50 UTC)
4,876
lifetime visits
87%
liked (66 👍 / 10 👎)
203
favourites (41.6 per 1k visits)
22 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 08:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,149 · 0.00% win
One and Only · progression565 · 0.00% win
10 Events · progression366 · 0.00% win
Team Effort · other310 · 0.00% win
Track Tragedy · other277 · 0.00% win
Abducted · other243 · 0.00% win
Shopping · other206 · 0.00% win
Treehouse Island · progression154 · 0.00% win
Retro Island · progression147 · 0.00% win
Sliced · other147 · 0.00% win
Airport Island · progression143 · 0.00% win
Village Island · progression141 · 0.00% win
So Close... · other137 · 0.00% win
Coral Island · progression130 · 0.00% win
Frigid Island · progression130 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8717 August 2026 — 87 % liked27 August 2026 — 87 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 23:2187no change
17 Aug 2026, 23:2087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.