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⚔️ Time Clash

⚔️ Time Clash

A Roblox experience owned by Romoji Games.

Fighting & PvPEN1v1base-buildingstrategy

⚔️ Time Clash is a fighting-pvp experience created on 2017-11-24. The game has recorded 6,901,513 lifetime visits and 50,178 favorites. Currently, 0 players are active. The title holds a 58% like percentage.

Description (written by the developer; not a statement by this register)

BONUS: Sell the Welcome Sign for a gem boost! HOW TO PLAY THIS STRATEGY GAME: ⚔️ Rapid 1v1 battle royals against enemies 🏗️ Build Stronger defenses 🏆Get to a higher time clash than everyone else! Quick 1v1 battle royal sessions and building a cool base!!

Last updated by the developer 24 Jun 2024, 18:00 UTC.

0
playing (measured 10 Aug 2026, 19:49 UTC)
6,901,513
lifetime visits
58%
liked (8,023 👍 / 5,850 👎)
50,173
favourites (7.3 per 1k visits)
24 November 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

⚔️ Premium Pass
400 R$
Auto Send Troops
300 R$
Bigger Army
99 R$
Faster Gold Mines
99 R$
Huge Gold Storage's
99 R$
Fart
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1st Win · progression470,529 · 0.00% win
5 Wins · progression52,401 · 0.00% win
10 Wins · progression14,985 · 0.00% win
25 Wins · progression2,899 · 0.00% win
50 Wins · progression817 · 0.00% win
100 Wins · progression100 · 0.00% win
150 Wins · progression25 · 0.00% win
200 Wins · progression10 · 0.00% win
250 Wins · progression5 · 0.00% win
300 Wins · progression4 · 0.00% win
400 Wins · progression0 · 0.00% win
800 Wins · progression0 · 0.00% win
1000 Wins · progression0 · 0.00% win
500 Wins · progression0 · 0.00% win
900 Wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.