Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Zepeto Obby

Zepeto Obby

A Roblox experience owned by Happy Games Production.

ObbyENZepeto IPParkourRainbow Theme

Zepeto Obby is an obby experience created on 2023-07-22. It has 16,817,733 lifetime visits and 833,918 favorites. The game has a 66% like percentage. Currently, zero users are playing. The experience features 95 stages and is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Zepeto Obby! A fun Rainbow Obstacle Course, Run, jump, and slide! ⭐ 👍 FREE ADMIN AT 70% LIKES! 🏆 Get to the end for FREE ADMIN! ✨ Stage Count: 95 😃 Thanks For Playing! 💬 Tags: Parkour, Obby, Fun, Easy, Parkour, Obby, Obstacle Course, Rainbow, Colorful

Last updated by the developer 14 Mar 2026, 13:07 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
16,817,733
lifetime visits
66%
liked (2,584 👍 / 1,330 👎)
833,794
favourites (49.6 per 1k visits)
22 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
299 R$
Flying Cloud
199 R$
Laser Gun
199 R$
Jetpack
149 R$
Grapple Hook
99 R$
Fusion Coil
69 R$
Gravity Coil
39 R$
Speed Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome12,096,231 · 100.0% win
Stage 10 · progression7,124,505 · 100.0% win
Stage 20 · progression5,701,756 · 74.4% win
Stage 30 · progression4,565,847 · 65.1% win
Stage 40 · progression3,917,789 · 65.1% win
Stage 50 · progression3,342,929 · 65.1% win
Stage 60 · progression2,594,832 · 27.9% win
Stage 70 · progression2,305,703 · 9.3% win
Stage 80 · progression2,070,921 · 9.3% win
Win The Game · progression1,866,309 · 9.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6613 August 2026 — 66 % liked23 August 2026 — 66 % liked2 September 2026 — 66 % liked2 October 2026 — 66 % liked12 October 2026 — 66 % liked1 November 2026 — 66 % liked13 August 20261 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:0166no change
12 Oct 2026, 17:5366no change
2 Oct 2026, 17:5266no change
2 Sept 2026, 17:4666no change
23 Aug 2026, 17:2166no change
13 Aug 2026, 17:1666first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.