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Undertale World

Undertale World

A Roblox experience owned by Cold Dev Studios.

RacingENUndertaleDungeon CrawlerRPG

Undertale World is a racing experience created on July 23, 2023. The game has accumulated 3,450,779 lifetime visits and holds 18,749 favorites. It maintains an 81% like percentage. Currently, zero users are playing. The description indicates dungeon exploration and combat mechanics, though the official genre is listed as racing.

Description (written by the developer; not a statement by this register)

Welcome to Undertale World Venture through varieties of treacherous Dungeons filled of unique Monsters Discover new Weapons and Armors to bring into battle. Gain XP and become more Powerful while uncovering secrets below the surface --Controls ~PC Q - Dash SHIFT- Sprint CTRL-Shiftlock Slot 1) 1 Slot 2) 2 Slot 3) 3 ~Console L3 - Dash LT - Sprint LeftDpad - Shiftlock Slot 1) X Slot 2) Y Slot 3) B Credits to Toby Fox for UNDERTALE & DELTARUNE

Last updated by the developer 11 Jul 2026, 14:58 UTC.

0
playing (measured 11 Aug 2026, 03:04 UTC)
3,450,779
lifetime visits
81%
liked (2,873 👍 / 676 👎)
18,748
favourites (5.4 per 1k visits)
23 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jevil Pack
350 R$
2X Loot
350 R$
2X XP
225 R$
VIP
150 R$
2x Gold
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome288,771 · 100.0% win
Determined · other21,621 · 0.00% win
Bergentrückung · other18,463 · 0.00% win
Berdly. · other17,571 · 0.00% win
Hopes and Dreams · other16,145 · 0.00% win
Lightbringer · other15,246 · 0.00% win
Your Best Nightmare · other14,698 · 0.00% win
True Determination. · other14,557 · 0.00% win
Megalo Striked · other11,951 · 0.00% win
Megalovania · other9,980 · 0.00% win
Filler Episode · other9,361 · 0.00% win
Worthless Lesson · other7,506 · 0.00% win
No More Deals · other5,711 · 0.00% win
Rebounded · other4,018 · 0.00% win
BARRACUDA · other3,585 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:3681no change
14 Aug 2026, 04:3581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.