[HR] Physic Engine Stress Simulator | [V. 1.8.1]
A Roblox experience owned by Hakura Railway | 葉倉鉄道.
Sandbox & buildingENphysics simulationsandboxstress testing
Description (written by the developer; not a statement by this register)
A place to test and stress Roblox's physics engine by Hakura Railway | 葉倉鉄道 Things to do here: - Spawn parts in masses - Select part shapes - Anchor parts - See and interact with other players' parts - Explode your spawned parts Extra Features: - Test Roblox's rendering engine by traveling to certain studs Experiment Findings: - Block Shaped parts tend to suffer from lagging out when stacking on each other. - Ball Shaped parts are the least laggy. - Ball Shaped parts bounce and stack better than blocks. - Cylinders parts are the laggiest. Simple Rules: - Please do not spam in masses rapidly - Please do not obstruct others from using the control panel ===Tags=== Physics Engine Stress Test Testing Sandbox Collision Destruction Explosion FPS Lag Graphic
Last updated by the developer 12 Jun 2026, 06:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.