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Slither 🐍

Slither 🐍

A Roblox experience owned by Litten's Games.

SimulatorENsnakemultiplayercasual

Slither 🐍 is a simulator experience created on 2023-07-23. It has recorded 2,832,384 lifetime visits and 7,680 favorites. Currently, 8 users are playing. The experience holds a 57% like percentage. The description notes gameplay involving eating candy and competing for size, with controls via mouse or thumbstick.

Description (written by the developer; not a statement by this register)

A casual game with a soothing pastel color palette 🎨 🐍 Eat candy and compete to become the largest in the game! ☠️ Eliminate your opponents with your tail! 🎨 Unlock new skins to customize your character! 💎 Have Premium? Enjoy a 20% bonus towards money you earn 💸 🎮 Use the MOUSE or THUMBSTICK to turn 💫 🎮 Hold JUMP or TAP to boost 🚀 Please like ❤️ and favorite ⭐️ if you enjoyed Slither! Follow 🔔 to be notified of new updates! 🏷️ Slither is released under the MIT License 🫶 Source code is available on GitHub: littensy/slither

Last updated by the developer 19 Sept 2025, 20:36 UTC.

8
playing (measured 10 Aug 2026, 16:52 UTC)
2,832,384
lifetime visits
57%
liked (2,985 👍 / 2,242 👎)
7,781
favourites (2.7 per 1k visits)
23 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:527first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

🥉 3rd Place · other338,878 · 50.4% win
🥈 2nd Place · other276,307 · 42.8% win
🥇 1st Place · other194,331 · 30.8% win
✨ 25,000 Score · other5,520 · 2.4% win
🔥 50,000 Score · progression356 · 0.00% win
🚀 100,000 Score · progression18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5714 August 2026 — 57 % liked24 August 2026 — 57 % liked3 September 2026 — 57 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:3057no change
24 Aug 2026, 06:2357no change
14 Aug 2026, 06:2257first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.