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Gauntlet Simulator!

Gauntlet Simulator!

A Roblox experience owned by MetaPlay Games.

SimulatorENPet CollectionBoss BattlesSuperhero Theme

Description (written by the developer; not a statement by this register)

💪 Tap to gain strength, hatch cool pets, and conquer bosses! 🦸‍♂️ Transform into a Superhero! 🔥 Battle and win against tough bosses! 🐾 Collect and hatch amazing pets! 🥊 Collect gauntlets to become powerful! 🏆 Climb to the top of the Leaderboards! 🔔 Follow for game updates! 🔔 Premium Players Get Extra Powers! tags: Collector Simulator, Fighting Simulator, Simulator, Thanos, Glove, Battle, Power, Anime, Infinity, Gauntlet, Gauntlet Simulator, Superhero, Marvel, Arm Wrestle Simulator, Super Power Fighting Simulator, Monsters, Raid, Friends, AWS, Clicker Simulator, Eggs, Hatch, Mobile, Tablet, PC, Console, Xbox

Last updated by the developer 9 Jul 2026, 17:32 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
11,153,677
lifetime visits
98%
liked (174,904 👍 / 3,754 👎)
670,643
favourites (60.1 per 1k visits)
23 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Octuple Hatch!
649 R$
OMEGA VIP!
550 R$
+4 Pets Equipped!
399 R$
Magic Eggs!
399 R$
Discount Eggs!
399 R$
Huge Hunter!
299 R$
Basic VIP!
275 R$
Ultra Lucky!
249 R$
OP Auto Clicker!
249 R$
Lucky Hatch!
70 R$
x2 Daily Rewards!
69 R$
Fast Hatch!
49 R$
Auto Hatch!
39 R$
More Storage!
39 R$
Skip Wait!
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,513,450 · 100.0% win
Defeated Noob! · progression3,142,749 · 80.0% win
Defeated Bacon! · progression1,853,846 · 0.00% win
Defeated Guest! · progression1,190,628 · 0.00% win
Defeated THANOS! · progression987,442 · 0.00% win
Defeated Evil Snowman! · progression723,325 · 0.00% win
Defeated Yeti! · progression663,550 · 0.00% win
Defeated Snow Ghoul! · progression460,530 · 0.00% win
Defeated FROZEN DRAGON! · progression397,989 · 0.00% win
Defeated RUIN LORD! · progression253,042 · 0.00% win
Defeated Crystal Protector! · progression248,163 · 0.00% win
Defeated CAPTAIN SQUID! · progression244,374 · 0.00% win
Defeated Ocean Master! · progression206,348 · 0.00% win
Defeated ENCHANTED MUSH! · progression158,671 · 0.00% win
Defeated Griffin! · progression156,594 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:3698no change
23 Aug 2026, 19:3598no change
13 Aug 2026, 19:3498first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.