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A Drop of Silence (Shards Gamemode!!!)

A Drop of Silence (Shards Gamemode!!!)

A Roblox experience owned by tanglemangle studios.

HorrorENhorrorpuzzleanimatronics

Description (written by the developer; not a statement by this register)

A Drop of Silence is a single and multiplayer horror game where you solve multiple puzzles while dodging broken souls and animatronics that have so much hatred that they are nothing but monsters now. They are scattered through the kid's play place. The storyline is intense and great. The storyline is that you are a worker and your job is to collect expensive/valuable stuff from abandoned places. As you do normally you go to an abandoned place called Croco's Diner, you start searching for expensive stuff but something feels really eerie. You start to discover the dark secrets behind this place and what lurks with inside is not friendly. -Chapter One Released! CONTROLS PC: Space-Jump Sprint-Shift to interact-E U to unlock mouse Updates 6: -New polishes -SHARDS GAMEMODE (NEW) -Chapter 2 DEMO updated -Bug fixes -New lobby soundtrack -New gui

Last updated by the developer 21 Sept 2025, 04:15 UTC.

0
playing (measured 19 Aug 2026, 21:00 UTC)
539
lifetime visits
67%
liked (2 👍 / 1 👎)
7
favourites (13.0 per 1k visits)
23 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 21:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

We have just started... · welcome58 · 0.00% win
Watching Eyes · progression37 · 0.00% win
Eye of Life · progression10 · 0.00% win
Fun and Games ends Now! · progression8 · 0.00% win
What a Curious Player · secret7 · 0.00% win
New Wonders6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.