[NEW!] Fugitives! [Beta]
A Roblox experience owned by Ezitec.
RoleplayENcops vs robbersopen worldbeta
[NEW!] Fugitives! [Beta] is a roleplay experience created on 2017-11-25. The game has accumulated 3,489,071 lifetime visits and 62,676 favorites. Currently, 0 players are active. The title holds a 62% like percentage. The description notes updates regarding police arrest mechanics, convoy spawns, and a new SOS pack game pass.
Description (written by the developer; not a statement by this register)
[Note]: Police now only need to click to arrest criminals now. Sorry for the inconvenience! The Fugitives! SOS update is here! This update includes: - CONVOYS! Airlift crate drop and armored vehicle convoys now spontaneously spawn on the map. Keep an eye out. [Beta] - New SOS pack game pass that comes with cool exclusive perks - Mask stats! Certain masks now have attributes attached to them. - Police arrest system update. - Heated player system: Players who acquire a heat level of over 75% can attack and be killed by other criminals! Their bounties are up for grabs as well! - Players now have access to a starter pack for 24 hours before your ability to buy it disappears. Get it while it's hot! Team up and throw down in this action packed open world cops versus robbers game. Accumulate infamy to level up and unlock new items! Build a reputation, claim bounties or set them, kill or be killed - it's your call.
Last updated by the developer 18 Jun 2018, 00:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 18:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.