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THE TRUTH (DISCONTINUED)

THE TRUTH (DISCONTINUED)

A Roblox experience owned by LUVISKI DOJAS.

HorrorENhorrorjumpscareinspired-by-mimic

Description (written by the developer; not a statement by this register)

THANK YOU FOR 28.5K+ VISITS! About the game: This game is discontinued. So this means that you can not play this game anymore. If you want to play, please get in touch with me from the group wall. (This game will be open for play at specific times) There are two chapters inspired by War history and Legends, each offering a unique twist. As you immerse yourself in its pages, you will assume the roles of various characters exploring enigmatic and uncharted realms. Play the game to find out more! WARNINGS: Flashing lights, Death, high decibel sounds, and intense jumpscares. CONTROLS: Shift to Run for PC L2 to Sprint for XBOX Remember to leave a LIKE and FAVOURITE the game! For the best experience use headphones. This game is made by NOTLUVISKI Published & Powered by LUVISKI DOJAS Join the group to Support! https://www.roblox.com/groups/15272462/LUVISKI-DOJAS#!/about Tags: Horror, Abandoned, Lost, Mystery, Spooky, Terror, Scary, Creepy. GAME INSPIRED FROM THE MIMIC & JUDY

Last updated by the developer 10 Jul 2024, 09:20 UTC.

0
playing (measured 9 Sept 2026, 14:17 UTC)
29,429
lifetime visits
50%
liked (3 👍 / 3 👎)
12
favourites (0.4 per 1k visits)
24 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Joined! · welcome875 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.