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Joey’s Kingdom Memorial

Joey’s Kingdom Memorial

A Roblox experience owned by Joey’s Kingdom!.

RoleplayENmedieval castlejob simulationprogressive ranking

Description (written by the developer; not a statement by this register)

Welcome to Joey's Kingdom, this game is a progressive game where the players start from the bottom and climb their way up to the top to our highest ranks. To begin your journey here in Joey's Kingdom you must join the group! Afterwards, seek a job at the reception. ❤️🧡💛💚💙💜🤎🖤 Learn more about us throughout your journey and explore the castle, and more! Thank you to those who contributed for the icon and thumbnails! tags: kingdom rp roleplay castle medieval job work high rank working cafe restaurant oldschool jk christmas Credits: Harvey: Scripting Joey: Scripting

Last updated by the developer 7 Apr 2026, 01:17 UTC.

0
playing (measured 11 Aug 2026, 16:49 UTC)
19,408
lifetime visits
71%
liked (82 👍 / 34 👎)
41
favourites (2.1 per 1k visits)
24 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Freecam
150 R$
Boombox
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet The Creator! · welcome848 · 0.00% win
EGG · collection7 · 0.00% win
First Egg · collection7 · 0.00% win
swing egg · collection6 · 0.00% win
2nd Egg · collection6 · 0.00% win
Verified by Joey! · other5 · 0.00% win
Hard Egg · collection3 · 0.00% win
last egg · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.516 August 2026 — 70 % liked15 October 2026 — 71 % liked16 August 202615 October 2026
2 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 14:1871+1
16 Aug 2026, 14:0370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.