Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPDATE] Block Dash

[UPDATE] Block Dash

A Roblox experience owned by BlockDash.

SurvivalENsurvivalparkourobstacle avoidance

[UPDATE] Block Dash is a survival experience created on 2023-07-24. The game currently has 0 players online. It has accumulated 2,321,919 lifetime visits, 2,519 favorites, and a 63% like percentage. The genre is classified as survival.

Description (written by the developer; not a statement by this register)

⬜・Block Dash ・💨 🧭 About: Block Dash is a game where you must survive a series of moving blocks coming towards you by doing all sorts of tricks to be one of the last if not the last one standing in the platform when the round ends! Dodge spikes, break blocks and, of course, DASH! 🎮 Controls: • Emotes: - Keyboard (1-2-3-4), Mobile (Balloon Button) You can change your emote slots in your inventory. • Dash: - Keyboard (Double press SPACE), Mobile (Double tap Jump button) ⭐👍 If you liked it and want to support us, leave a like and a favorite! :) 📣 Updates every week or so, stay tuned! 📅 This game may have bugs as it is not yet in its final version

Last updated by the developer 26 Jun 2026, 14:09 UTC.

0
playing (measured 11 Aug 2026, 02:01 UTC)
2,321,919
lifetime visits
63%
liked (1,022 👍 / 590 👎)
2,519
favourites (1.1 per 1k visits)
24 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome632,681 · 92.3% win
The jump guy · other90,057 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked13 September 2026 — 63 % liked23 October 2026 — 63 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:1663no change
13 Sept 2026, 11:0763no change
14 Aug 2026, 08:0663first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.