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JELLY DASH

JELLY DASH

A Roblox experience owned by The Unknown Factors Development.

ObbyENteam-basedcollectionminigames

Description (written by the developer; not a statement by this register)

WELCOME TO JELLY DASH! 🪼 ⭐ Premium? Get a FREE EXCLUSIVE Hat! 👑 Race and compete with others to become a JELLY CHAMPION! HOW TO PLAY: 🔴 You are either in Red Team or Blue Team. Collect as many goo as you can! 🔵 Team with the most goo at the end win! ⭐ Select different roles to help you win! 🎩 Buy hats to customize your character! 🎡 Experience Break-Time Mini-games! CONTROLS 💻 Role Ability - Q 🎮 Role Ability - Y Button Developed by The Unknown Factors Development Team

Last updated by the developer 12 Aug 2026, 00:50 UTC.

0
playing (measured 13 Aug 2026, 09:31 UTC)
16,064
lifetime visits
83%
liked (33 👍 / 7 👎)
67
favourites (4.2 per 1k visits)
24 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P. Pass
250 R$
2x Role Conversion
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome13,373 · 0.00% win
Jelly Novice · progression902 · 0.00% win
Educated Jelly · welcome263 · 0.00% win
No Breaks! · progression124 · 0.00% win
Goo-die Bag Collector · collection12 · 0.00% win
Goo Collector · collection5 · 0.00% win
LUCKY! · collection3 · 0.00% win
Jelly Hunter · progression3 · 0.00% win
5 STARS · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.516 August 2026 — 82 % liked26 August 2026 — 83 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:0083+1
16 Aug 2026, 16:5382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.