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Sword Incremental

Sword Incremental

A Roblox experience owned by Sword Incremental.

TycoonENincrementalsword collectionrebirth mechanics

Description (written by the developer; not a statement by this register)

Welcome to Sword Incremental 🍀! 🍀・Collect Swords to buy upgrades or roll your tier! 👍・Rank up to buy Rank upgrades! 🌍・Grind the leaderboards to become #1! 💎・Buy Runes to have more multiplier! ♻️・Rebirth, Super Rebirth, Transcend to unlock more upgrades! 🌟 Premium Benefits: x1.3 Luck Multi and faster token earnings! Tags: Sword, Swords, Incremental, Runes, Dungeon, Dungeons, Luck, Lucky, Friends, Collect, Volcano, Beach,

Last updated by the developer 1 Aug 2026, 18:38 UTC.

0
playing (measured 10 Aug 2026, 20:01 UTC)
233,422
lifetime visits
87%
liked (2,246 👍 / 329 👎)
2,845
favourites (12.2 per 1k visits)
25 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Upgrade
799 R$
Auto Swing
499 R$
Unique Hunter
499 R$
Easier Rune Merge
399 R$
x2 Energy
299 R$
x2 Roll Speed
299 R$
Triple Hatch
299 R$
x2 Skulls
299 R$
x2 Damage
299 R$
x2 Rune Speed
229 R$
x2 Rune Luck
229 R$
x2 Luck
199 R$
VIP
199 R$
x2 Sword
199 R$
+10 WalkSpeed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome133,274 · 0.00% win
⚔️・1k Swords · collection34,485 · 0.00% win
⚔️・1M Swords · collection20,233 · 0.00% win
⚔️・1B Swords · collection11,240 · 0.00% win
⚔️・1T Swords · collection4,736 · 0.00% win
⚔️・1Qd Swords · collection1,948 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.