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NOT OBVIOUS Games

NOT OBVIOUS Games

A Roblox experience owned by not so obvious studios.

MinigamesENminigamescosmeticsmad murderer

Description (written by the developer; not a statement by this register)

NOT OBVIOUS Games is a modernized spinoff of the 2015 Murder Mystery era where you can play various Mad Murderer styled minigames! NOT OBVIOUS Games features over 150+ unique items that you can buy, craft, or collect! Customize your character with fabulous cosmetics and use high-tier weapons to show everyone whos boss! Every weekend introduces double crafting material drop rates! While this game is intended for mainly PC, it is still somewhat playable on mobile and console devices. This game is most notably inspired by loleris' Mad Games (2015) Want to suggest items? Give feedback or suggestions? Join the community server linked below! (13+ only) have fun

Last updated by the developer 10 Apr 2026, 22:03 UTC.

0
playing (measured 10 Aug 2026, 21:07 UTC)
3,171
lifetime visits
95%
liked (38 👍 / 2 👎)
63
favourites (19.9 per 1k visits)
25 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Badge of Craftsmanship · progression63 · 0.00% win
Tis' but a scratch! · progression9 · 0.00% win
Black Market Business · collection2 · 0.00% win
The 1% · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9518 August 2026 — 95 % liked28 August 2026 — 95 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 09:0595no change
18 Aug 2026, 09:0395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.