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[NEW GAME] Soul Ops Anomaly Rush

[NEW GAME] Soul Ops Anomaly Rush

A Roblox experience owned by UT: SOAR GROUP.

Tower defenseENbase defenseboss fightscharacter unlocking

Description (written by the developer; not a statement by this register)

Welcome TO UT:SOAR, A Base Defense Type Game Where You Defend Souls. You Can Unlock Special Characters And Badges From Defeating Various Bosses This game is still in development, expect bugs. Shutdown = Update/Bug Fix

Last updated by the developer 22 Jun 2026, 23:29 UTC.

0
playing (measured 11 Aug 2026, 13:08 UTC)
202,854
lifetime visits
69%
liked (288 👍 / 128 👎)
807
favourites (4.0 per 1k visits)
25 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dusttrust (READ DESC)
99,999,999 R$
All Challenge Characters
4,000 R$
I solo
1,000 R$
Dust!Sans Evolution
650 R$
Science Sans
400 R$
Huge Donation
350 R$
Weak!Killer
130 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated Fell!Sans · progression11,418 · 66.7% win
Defeated Swap!Sans · progression10,150 · 0.00% win
Defeated Good!TimeTrio · progression8,857 · 0.00% win
V1 Player · welcome8,484 · 0.00% win
Defeated Outer!Sans · progression7,795 · 0.00% win
Defeated Weak Dust Sans · progression6,914 · 0.00% win
Defeated Classic Sans · progression6,810 · 100.0% win
Defeated!HardTale Sans · progression5,819 · 0.00% win
Defeated!HARDMODE!Sans · progression3,676 · 0.00% win
Defeated!Sad!Sans · progression3,581 · 0.00% win
Defeated The ??? Duo · progression3,040 · 0.00% win
Defeated!GlitchTaleSans · progression2,349 · 0.00% win
Defeated Dust Sans · progression1,914 · 0.00% win
Defeated!HorrorSans · progression1,810 · 0.00% win
Defeated!TheMurderousDuo · progression1,573 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6915 August 2026 — 69 % liked25 August 2026 — 69 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:3169no change
15 Aug 2026, 04:2169first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.