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[IN DEV] Journys Floor 2

[IN DEV] Journys Floor 2

A Roblox experience owned by Bad Devs Games!.

AdventureENtrial and errorfanmadeepilepsy warning

Description (written by the developer; not a statement by this register)

A Long Journey is not over yet, as the journey has only just begun. ❗❗ HEAVILY RECOMMENDED to play without any help or guide, as the game is trial and error. Use each death as a lesson. ⚠️ Epilepsy, sound, and flashing lights warning 🎧 Headphones recommended 📷 60% graphics recommended Join the Bad Devs Games group for more updates! 🛠️ This game isn't all working yet; Many things are subject to change, as we are still working on it. 🔥MODIFIERS COMING SOON!🔥 !GAME IS NOT OFFICIAL AND FANMADE! Credit To: Lighty43 And Dreamysdead for idea --Credits-- Lobby: TheBoyzYT and Lsplashot Graphics design: random_pizzaguy333 Extra Graphics design: lsplashot Modeling: random_pizzaguy333

Last updated by the developer 17 Feb 2026, 22:47 UTC.

0
playing (measured 12 Aug 2026, 22:18 UTC)
1,333
lifetime visits
78%
liked (7 👍 / 2 👎)
32
favourites (24.0 per 1k visits)
25 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

NUKE!!!!⚠️⚠️⚠️⚠️⚠️
100,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

NUKE!!⚠️⚠️⚠️⚠️ · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.