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The Difficulty Upgrade Tree: Classic

The Difficulty Upgrade Tree: Classic

A Roblox experience owned by A Normal EJT Group.

SimulatorENincrementaltower defensegrindy

The Difficulty Upgrade Tree: Classic is a simulator experience created on 2023-07-25. It has accumulated 1,835,761 lifetime visits and 9,613 favorites. The game holds an 81% like percentage. Currently, four users are playing. The experience features 250 upgrades and two reset layers. Progress saves only in private servers.

Description (written by the developer; not a statement by this register)

[DISCONTINUED] This is the original TDUT game that got discontinued, there is a higher quality remake of this game available, called TDUT:R (The Difficulty Upgrade Tree: Regrown), check it out! Total Upgrades: 250 (+28) There are 2 reset layers in this game, with a sub-reset layer and a bonus reset layer. Your progress does not save on public servers, it is recommended to keep playing in your own private server in order for your data to save. Some stats and badges can still be earned in public servers. This game is meant to be active and grindy (no offline progress), you should expect around 3 days of active playtime to fully complete the game from scratch up to the bonus reset layer completion. This game is not canon to TDUT:R. Credits: TUUT:T by: Gui_Ducks Eternal Joke Tower Wiki OmegaNum by: FoundForces

Last updated by the developer 5 Aug 2026, 17:14 UTC.

4
playing (measured 10 Aug 2026, 17:52 UTC)
1,835,761
lifetime visits
81%
liked (3,605 👍 / 828 👎)
9,613
favourites (5.2 per 1k visits)
25 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1.01x Skill gain
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Buyable · other95,956
Performed an Unfailability Reset · other66,354
Ifinitude · other15,304
Performed a MP Reset · other13,393
Performed a Jumpify Reset · other11,493
Challenges · other9,234
Pentation · progression5,606
Lucky? · other3,515
Sublevel 10 [LEGACY] · progression2,580
Super Pentation · other2,210
Hyper Pentation · other1,053
Early Access · welcome969
The Upgrade-ist · other230
Donated 1,000 Skill · other69

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.