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Stolen Matching Outfits [UGC LIMITED]

Stolen Matching Outfits [UGC LIMITED]

A Roblox experience owned by Yuzoki.

Social & hangoutENUGCAvatar CustomizationSocial Interaction

Stolen Matching Outfits [UGC LIMITED] is a social-hangout experience created on 2023-07-25. The game has accumulated 874,497 lifetime visits and 10,055 favorites. It currently has zero players online. The experience holds an 88% like percentage. It features UGC items and outfit mechanics.

Description (written by the developer; not a statement by this register)

Stolen Outfits ✰ Enhance your Avatars ✰ Steal outfits ✰ Reveal usernames of the outfit owners ✰ Check out our ugc Items ✰ WEEKLY UGC LIMITED EVENT: 28TH DECEMBER How to Participate: Join the game Stay in the game for 30 minutes Make sure to join These groups: Yuzoki https://www.roblox.com/communities/3762778 Please give it a thumbs up for the hard work. really appreciate. Built by: TAIZERU

Last updated by the developer 31 May 2026, 02:42 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
874,497
lifetime visits
88%
liked (8,091 👍 / 1,072 👎)
10,039
favourites (11.5 per 1k visits)
25 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Reveal Outfit Owner
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined the game!! · welcome385,391 · 100.0% win
You met an owner! · social2,740 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:4588no change
24 Aug 2026, 16:3888no change
14 Aug 2026, 16:3688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.