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Grow Obby

Grow Obby

A Roblox experience owned by Mirabilis Games.

ObbyENsize manipulationparkourstage progression

Grow Obby is an obby experience created on 2023-07-25. The game features 35 stages where players adjust their size to progress. It has accumulated 854,932 lifetime visits and 190,928 favorites. Currently, zero users are playing. The title holds a 46% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Grow Obby !! Grow Obby is an obby where you can grow or shrink to pass stages ! Can you complete all 35 stages? Please 👍 and ⭐️ the game for more updates ! Made by Pasla03 Inspired by Easy Grow Obby, created by Building Obbys :D tags: obby, grow, shrink, size, huge, tiny, scale, escape prison, parcour, easy, fun, happy

Last updated by the developer 4 Sept 2024, 13:43 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
854,932
lifetime visits
46%
liked (84 👍 / 99 👎)
190,933
favourites (223.3 per 1k visits)
25 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
398 R$
Flying Rainbow Carpet
198 R$
VIP
148 R$
Jetpack
98 R$
Grapple Hook
98 R$
Push
48 R$
Fart Stick
18 R$
Invisible Cape
18 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome685,720 · 100.0% win
Obby Completed ! · progression47,790 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.