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[SALE🔥] Hacker Simulator 🚀

[SALE🔥] Hacker Simulator 🚀

A Roblox experience owned by Rotten Banana Games.

SimulatorENsimulatorhackingpets

[SALE🔥] Hacker Simulator 🚀 is a simulator experience created on 2023-07-25. It has recorded 2,103,327 lifetime visits and 9,665 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description highlights features such as hacking mechanics, laptop pets, and boss battles.

Description (written by the developer; not a statement by this register)

👍Thank you for 1 MILLION visits! Enjoy these new codes "1MVISITS" and "ENCRYPTED" 🔥 🎮 Hack to win! 🐶 Buy laptop pets! 💪 Dominate powerful bosses! 🌎 Reach new zones! 💎 Roblox Premium earns +50% skill boost! 🔔 LIKE, FOLLOW & FAVORITE!

Last updated by the developer 4 Jul 2025, 13:45 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
2,103,327
lifetime visits
92%
liked (11,570 👍 / 1,019 👎)
9,665
favourites (4.6 per 1k visits)
25 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Chance
299 R$
VIP Pass
299 R$
Extra Laptop Slots
199 R$
Mega Storage Upgrade
149 R$
Super Luck
129 R$
Fast Battle
99 R$
Double Byte Bucks!
99 R$
Double Hacker Skill!
99 R$
Double Wins!
99 R$
Luck
79 R$
Triple Computer Opens
49 R$
Extra Storage Upgrade
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Hacker Simulator · welcome1,284,339 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:5192no change
24 Aug 2026, 09:0492no change
14 Aug 2026, 09:0392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.