Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[RELEASE AIZEN + GRIMMJOW] Hollow Battlegrounds

[RELEASE AIZEN + GRIMMJOW] Hollow Battlegrounds

A Roblox experience owned by Unveiled Studios.

Fighting & PvPENanimebleachfighting

[RELEASE AIZEN + GRIMMJOW] Hollow Battlegrounds is a fighting-pvp experience created on 2023-07-26. It has accumulated 7,099,166 lifetime visits and 46,503 favorites. The game holds a 72% like percentage. Currently, zero users are playing. The experience supports mobile, PC, and console devices.

Description (written by the developer; not a statement by this register)

📱💻🎮 Every Device Supported! (Mobile, PC, Console) PC Controls: Left Click - Attack F - Block Q - Dash Q (While ragdolled) - Ragdoll Cancel Double tap W - Run G - Awakening X - Flashstep

Last updated by the developer 12 Apr 2026, 14:11 UTC.

0
playing (measured 10 Aug 2026, 19:08 UTC)
7,099,166
lifetime visits
72%
liked (14,079 👍 / 5,558 👎)
46,479
favourites (6.5 per 1k visits)
26 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers +
399 R$
VIP
299 R$
Early Access
299 R$
Special Cosmetics
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Access Gift · other982 · 0.00% win
Private Server + Gift · other166 · 0.00% win
Cosmetics Gift · other150 · 0.00% win
VIP Gift · other42 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked2 September 2026 — 72 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:4972no change
23 Aug 2026, 22:4872no change
13 Aug 2026, 22:4772first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.