Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
IMPOSSBLE GLITCH OBBY!

IMPOSSBLE GLITCH OBBY!

A Roblox experience owned by RU Obbies.

ObbyENglitch mechanicsparkourdifficulty chart

Description (written by the developer; not a statement by this register)

Welcome to IMPOSSIBLE GLITCH OBBY, you can explore 66 different glitches each getting more impossible every stage. Goodluck! Update Log May -Nothing Credits: Blox_Scripter: DCO Kit (Only the scripts) ImnotrubenV: Stage Creator, Ui decorator, Creator, Decorater and Builder. Tags (IGNORE): DCO, Difficult, Difficulty chart obby, Glitch, glitch dco, Obby, Effortless, Chart, Stage, TOH, Parkour, Obstacles, Wraparound, Wallhop, Glitch Stage, Algorithm.

Last updated by the developer 1 May 2026, 10:50 UTC.

0
playing (measured 11 Aug 2026, 17:04 UTC)
234,233
lifetime visits
21%
liked (119 👍 / 441 👎)
260
favourites (1.1 per 1k visits)
26 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome122,201 · 0.00% win
Stage 10 · progression71,324 · 0.00% win
Stage 20 · progression52,715 · 0.00% win
Stage 30 · progression27,040 · 0.00% win
Stage 40 · progression8,382 · 100.0% win
Stage 50 · progression4,537 · 0.00% win
You Won! · progression3,590 · 0.00% win
Stage 60 · progression3,274 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.