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Workforce [Demo]

Workforce [Demo]

A Roblox experience owned by Cricket Assembling.

HorrorENhorrorsurvivalteamwork

Description (written by the developer; not a statement by this register)

A game about funny customizable robots getting hunted by killer robots for breaking the workplace's laws. Inspired by Sonic.exe: The Disaster, Murder Drones, and the Stalker: Reborn, you must outrun and outpower the hunters using the really violent power of teamwork. Don't let anyone down, or you'll find yourself outnumbered. CONTROLS (Worker/Sweeper) E - Interact F - Use Weapon / Skill 1 G - Use Item / Skill 2 R - Use Gimmick (class skill) / Skill 3 Q - Alarm / Track LMB - Attack - During the finale, the door in the lobby will light up. Interact and hold to enter the match as a sweeper. Dev Build: https://www.roblox.com/games/14696513740/Workforce-Dev-Build

Last updated by the developer 30 Mar 2024, 18:53 UTC.

0
playing (measured 13 Aug 2026, 01:07 UTC)
1,069
lifetime visits
100%
liked (32 👍 / 0 👎)
50
favourites (46.8 per 1k visits)
27 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+10 Custom Slots
50 R$
Donation (Eclipse Co. Pin)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Prepare Thyself · other0 · 0.00% win
Technically Correct · other0 · 0.00% win
4-F · progression0 · 0.00% win
Successful Defeat · progression0 · 0.00% win
Perfect Clear · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.