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[FIXED] Emoji Incremental

[FIXED] Emoji Incremental

A Roblox experience owned by Blue Token Studios.

SimulatorENincrementalemojiidle

[FIXED] Emoji Incremental is a simulator experience created on 2023-07-28. It has accumulated 2,355,189 lifetime visits and currently has 35 players online. The game holds 7,007 favorites and maintains an 81% like percentage. Players collect emojis to unlock features and prestige.

Description (written by the developer; not a statement by this register)

Collect 1,000,000 different emojis🙂 to grow your empire and unlock new features like magnets 🧲 and wrenches 🔧 and to make the most money 💰 and become the top player 🏆. This is Emoji Incremental Welcome to Emoji Incremental! 🙂 HOW TO PLAY: • Collect emojis by swiping your mouse or fingers • Buy upgrades to earn even more emojis • Earn 1M Emojis in total to prestige • Earn 1000 Prestige Points to get your first Star • Unlock more features as you get more stars • Reach the last emoji and try to get the most stars! Group Boost: Join our group, Blue Token Studios, to earn x2 more emojis and earn +10% more RGB luck! Friend Boost: Each friend in the same server give you +20% emojis and +3% more RGB luck! (up to 5 friends) Premium Benefit: Earn 1 gem every 10 minutes of playing if you have premium! This game will be updated weekly! This game is inspired by the other incrementals on Roblox.

Last updated by the developer 6 Jul 2026, 01:29 UTC.

35
playing (measured 10 Aug 2026, 17:03 UTC)
2,355,189
lifetime visits
81%
liked (3,739 👍 / 867 👎)
7,081
favourites (3.0 per 1k visits)
28 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
+15 Range
150 R$
x1,000,000 Emojis
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You've played! · welcome768,830 · 56.2% win
Collect 1K Emojis · collection276,213 · 25.4% win
Get 1 Star · progression125,397 · 10.4% win
Collect 10K Emojis · collection99,051 · 8.5% win
Get 10 Stars · collection66,532 · 7.0% win
Collect 100K Emojis · collection20,519 · 2.5% win
Get 25 Stars · collection7,391 · 0.50% win
Collect 1M Emojis · collection3,402 · 0.50% win
Get 100 Stars · collection2,619 · 0.50% win
Get 500 Stars · collection1,701 · 2.0% win
Get 1000 Stars · collection1,157 · 1.0% win
Collect 10M Emojis · collection599 · 0.00% win
Get 2000 Stars · collection102 · 0.00% win
Collect 100M Emojis · collection76 · 0.00% win
Collect 1B Emojis · collection7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:0481no change
14 Aug 2026, 08:0381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.