[FIXED] Emoji Incremental
A Roblox experience owned by Blue Token Studios.
SimulatorENincrementalemojiidle
[FIXED] Emoji Incremental is a simulator experience created on 2023-07-28. It has accumulated 2,355,189 lifetime visits and currently has 35 players online. The game holds 7,007 favorites and maintains an 81% like percentage. Players collect emojis to unlock features and prestige.
Description (written by the developer; not a statement by this register)
Collect 1,000,000 different emojis🙂 to grow your empire and unlock new features like magnets 🧲 and wrenches 🔧 and to make the most money 💰 and become the top player 🏆. This is Emoji Incremental Welcome to Emoji Incremental! 🙂 HOW TO PLAY: • Collect emojis by swiping your mouse or fingers • Buy upgrades to earn even more emojis • Earn 1M Emojis in total to prestige • Earn 1000 Prestige Points to get your first Star • Unlock more features as you get more stars • Reach the last emoji and try to get the most stars! Group Boost: Join our group, Blue Token Studios, to earn x2 more emojis and earn +10% more RGB luck! Friend Boost: Each friend in the same server give you +20% emojis and +3% more RGB luck! (up to 5 friends) Premium Benefit: Earn 1 gem every 10 minutes of playing if you have premium! This game will be updated weekly! This game is inspired by the other incrementals on Roblox.
Last updated by the developer 6 Jul 2026, 01:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:03 | 20 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 08:04 | 81 | no change |
| 14 Aug 2026, 08:03 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.