[⌛] Minigame Mania - Lobby Update
A Roblox experience owned by Austen's Developer Team.
MinigamesENminigamessurvivalpoints-based economy
Description (written by the developer; not a statement by this register)
(The update on sunday will include many new and improved features!) Austen's Development Team presents - Austen and Logan's Minigame Mania!!! Ready for rapid fire minigames Ranging from MEATeor showers, to a lava escape! Coded: MorethanlikelyAusten Built: MorethanlikelyAusten and LoganzHZ. Welcome to Minigame Mania!!! Survive the minigames to earn points to buy items! Update 0.5 is out for testing reasons, trying to find bugs and other problems with the game, the game is on pace to finish the week of thanksgiving.
Last updated by the developer 30 Nov 2024, 06:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 03:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.