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The Legends of Crap RPG: Revolution

The Legends of Crap RPG: Revolution

A Roblox experience owned by The Unholy Order of the Antlered Fedora.

RacingENRPGRemasterBoss Fighting

Description (written by the developer; not a statement by this register)

*** GAME IS STILL UNDER "EARLY ACCESS" STATUS *** The Legends of Crap RPG: Remastered Edition!!! The game title speaks for itself, don't expect much. Also as laggy as the original; expect your device to crash & burn. Caused by me cluttering the places with too many mobs. On another brighter note, this one is actually organized unlike the original. You will encounter overly-tanky bosses and MATHEMATICS; this game is for your suffering and torture. Some badges that revolve around a weapon drop require you to rejoin to get the badge. Updates and other information regarding this game can be found in the social links below. If you have completed the entirety of the original Legends of Crap RPG, then the Insigniated Blade will be accessible in this remaster. ORIGINAL: https://www.roblox.com/games/190435963/The-Legends-of-Crap-RPG-Journey-to-Calamity

Last updated by the developer 10 Aug 2026, 22:40 UTC.

0
playing (measured 13 Aug 2026, 20:53 UTC)
2,437
lifetime visits
85%
liked (11 👍 / 2 👎)
66
favourites (27.1 per 1k visits)
10 July 2013
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 20:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Stud of the God
1,000 R$
Praemium Proelitae
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Accessor95 · 0.00% win
Eco-Unfriendly · other82 · 0.00% win
Unfaltering · progression61 · 0.00% win
Pharaohic · progression60 · 0.00% win
Double Trouble · progression57 · 0.00% win
Eye Hate You · other54 · 0.00% win
Awesome · collection52 · 0.00% win
Neverending · progression51 · 0.00% win
Apostate's Ascendance · other50 · 0.00% win
Legacy of Duality · collection49 · 0.00% win
Celestial Trial: Greed · progression42 · 0.00% win
I Speak for the Trees! · other40 · 0.00% win
Celestial Trial: Gluttony · progression39 · 0.00% win
Celestial Trial: Desire · progression38 · 0.00% win
Celestial Trial: Envy · progression33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

79858218 August 2026 — 79 % liked27 September 2026 — 85 % liked18 August 202627 September 2026
2 measurements spanning 40 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 22:4885+6
18 Aug 2026, 15:5379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.