Take it or take it
A Roblox experience owned by のずる教.
OtherENsocialeconomycommunity
Description (written by the developer; not a statement by this register)
✨ Welcome to our This is in MySpace A place where you can earn more money. In-game tool "Phone" All ages can talk! You can also enjoy it as a small rink. (※Participation in the production community "Teach Me" is required) ⚒️ In the process of making this game, many new elements will be added! 📢 Join the community to keep up to date! ------------- Owner: @nozurusatozaki
Last updated by the developer 5 Apr 2026, 06:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 16:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.