Electronium Submarine
A Roblox experience owned by Liquid Science Researchments.
SimulatorENsubmarinesandboxmanagement
Description (written by the developer; not a statement by this register)
[NOTICE OF DISCONTINUATION] due to recent roblox changes and stuff, this project on this platform has been discontinued as it wont even be able to be updated it was fun while it lasted here An experimental core game with the goal of it being both a Sandbox and a game about managing reactor instead of destruction, at the moments its within Alpha stages, many of its core ideas i have in mind (such as ore mining, fabricators and submarine locations) will be added as time goes on, for now the game has the core features of core games and a functional regen NOTE: as of now, the game is mostly unfinished, its within Alpha stages, expect updates to add things ========================================== Recommended to play on graphics level 5 of higher This game is quite detailed so be aware (lower if the game lags due to the details) ========================================== Current Version: 0.4.6.1 [END OF SUPPORT]
Last updated by the developer 4 May 2026, 12:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 12:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.