Long and cool obby
A Roblox experience owned by Limertubes.
ObbyENobstacle coursecustom levelsclassic event
Description (written by the developer; not a statement by this register)
it's the second part of short and cool obby by Limertubes. a game made by me where my goal was to use less marketplace (exept for the events models) and work for long. i called my best friend to make some specials levels (without marketplace) since he allwase use it. present event: the classic next event: unknown Tips: if the obby's checkpoints doesn't work, then you should try an other server because neans someone bugged it. And if the only server is bugged, you should create a private server. And if you dont know how to create one, then go watch a tutorial in You Tu be
Last updated by the developer 1 Jul 2026, 10:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 05:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.