Cly's Difficulty Chart Obby!
A Roblox experience owned by Cly's Obbies.
ObbyENdifficulty chartparkourplatformer
Cly's Difficulty Chart Obby! is an obby experience created on 2023-07-28. It has accumulated 1,855,656 lifetime visits and 3,397 favorites. The game holds a 46% like percentage. Currently, zero users are playing. The description notes it is a platformer that increases in difficulty, featuring mechanics like free skips and races.
Description (written by the developer; not a statement by this register)
👋 Welcome to Cly's Difficulty Chart Obby! This is a plataformer game / obby that gets harder as you progress, so just because it starts easy it doesn't mean it will be like that for ever. Good luck and enjoy! 💸 Free skips every 40 minutes! 🔥 Races every 10 minutes for free skips! ⚡ R to Reset! ⭐️ Use the settings menu to Hide players, change theme, mute music, and more! 👍 Make sure to like the game and join the group! 💎 Premium users have an exclusive name tag and can store infinite free skips! 🙏 Thank you QANRX for making stages! TAGS: jtoh adco adc difficulty chart difficulty chart difficulty chart obby obby obby hard obby hard impossible impossible escape can you beat impossible obby jtoh tower of hell tower of difficulty chart DCO wallhop wraparound rage easy very easy difficult medium master wall hop parkour cly clys epic
Last updated by the developer 2 May 2024, 18:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 12:50 | 46 | no change |
| 14 Aug 2026, 10:17 | 46 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.