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[UPDATE 2 🌟] Highway of Hell

[UPDATE 2 🌟] Highway of Hell

A Roblox experience owned by Weirder Entertainment.

ObbyENobstacle courseno checkpointsTower of Hell inspired

Description (written by the developer; not a statement by this register)

Test your skills to beat this generative obstacle course with no checkpoints! Unlock different accessories as you progress; show your style! πŸ”₯πŸ”₯Beta Update! - Includes a better onboarding experience, lowered physics lag, 20 new levels, improved trails, and other improvements and bug fixes! Don't forget to like the game. At 500 likes we will add even more sections, and a double rewards weekend! ❀️ If you are an avid fan, we greatly appreciate donations to help support our team. Huge thanks to those who have donated already! πŸ”“ Group members receive a free 200 credits upon joining! Join at: https://www.roblox.com/groups/17227998/Weirder-Entertainment#!/about Note: This game is meant to be difficult, be mindful of your rage :) *Inspired by Tower Of Hell*

Last updated by the developer 23 Jul 2026, 17:44 UTC.

0
playing (measured 11 Aug 2026, 13:50 UTC)
16,025
lifetime visits
89%
liked (39 πŸ‘ / 5 πŸ‘Ž)
406
favourites (25.3 per 1k visits)
28 July 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
99 R$
x2 EXP
49 R$
Permanent Speed Coil
49 R$
x2 Credits (SALE!)
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First time? Β· progression382 Β· 0.00% win
Fashion Sense Β· collection48 Β· 0.00% win
Too Easy Β· progression4 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.