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Hello Kitty Obby 🍰 ✦*゚

Hello Kitty Obby 🍰 ✦*゚

A Roblox experience owned by Mega Parkours.

ObbyENSanrio IPParkourCute aesthetic

Description (written by the developer; not a statement by this register)

:¨·.Β·Β¨: ΰΈ…^β€’ο»Œβ€’^ΰΈ… q ˚ `Β·. Welcome to Hello Kitty Obby 🍰 ✦*゚ ο½‘οΎŸβ€’β”ˆβ”ˆβ”ˆβ”ˆβ™‘β”ˆβ”ˆβ”ˆβ”ˆβ€’οΎŸο½‘ β€Λš.' πŸ’—Λšβ™‘ UPDATE AT 10 LIKES! β”ˆ Β° ❀ .*Β° β€Λš.' πŸ’—Λšβ™‘ Enjoy 200 amazing, themed stages with friends! ο½‘οΎŸβ€’β”ˆβ”ˆβ”ˆβ”ˆβ™‘β”ˆβ”ˆβ”ˆβ”ˆβ€’οΎŸο½‘ tags; plushies, plushy, plushie, plushy obby, plushie obby, obby, hello kitty obby, parkour, easy, hard, fun, tower, hello kitty, sanrio, keroppi, pompompurin, kuromi, my melody, new, adventure, escape, cute, pink, rainbow, aesthetic, cinnamoroll ο½‘οΎŸβ€’β”ˆβ”ˆβ”ˆβ”ˆβ™‘β”ˆβ”ˆβ”ˆβ”ˆβ€’οΎŸο½‘ Many characters in this game belong to Sanrio / San X ! ο½‘οΎŸβ€’β”ˆβ”ˆβ”ˆβ”ˆβ™‘β”ˆβ”ˆβ”ˆβ”ˆβ€’οΎŸο½‘

Last updated by the developer 14 Sept 2023, 22:01 UTC.

0
playing (measured 25 Aug 2026, 03:35 UTC)
1,575
lifetime visits
60%
liked (3 πŸ‘ / 2 πŸ‘Ž)
19
favourites (12.1 per 1k visits)
28 July 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 03:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Magic Carpet
299 R$
Grapple Hook
79 R$
Speed Coil
59 R$
Gravity Coil
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome1,235 Β· 0.00% win
Completed the Obby! Β· progression2 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.