Interliminality (ALPHA 1.3.6)
A Roblox experience owned by Studio308.
HorrorENliminal spacesbackroomshorror
Interliminality (ALPHA 1.3.6) is a horror experience created on 2023-07-29. It currently has 1,421 players. The game has accumulated 88,945,300 lifetime visits and 867,393 favorites. It holds a 92% like percentage. The genre is classified as horror. The description notes it is an alpha version inspired by liminal spaces and The Backrooms.
Description (written by the developer; not a statement by this register)
A liminal space horror game that gets more difficult as it continues. Infinite lives, infinite possibilities. This game is inspired by The Backrooms and Liminal Spaces! You play as a group of teenagers sneaking into a building and realizing things aren't quite as they should be... This is only an alpha! Tags: Interliminality, Liminal Space, Liminal, Backrooms, Horror, Horror Game, Weirdcore, Story, Liminal Horror
Last updated by the developer 30 Oct 2026, 21:48 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Nov 2026, 19:50 | 596 | -7 |
| 2 Nov 2026, 18:50 | 603 | -45 |
| 2 Nov 2026, 17:50 | 648 | +17 |
| 2 Nov 2026, 16:50 | 631 | -13 |
| 2 Nov 2026, 15:50 | 644 | -43 |
| 2 Nov 2026, 14:50 | 687 | +80 |
| 2 Nov 2026, 13:50 | 607 | +182 |
| 2 Nov 2026, 12:50 | 425 | +131 |
| 2 Nov 2026, 11:50 | 294 | -26 |
| 2 Nov 2026, 10:50 | 320 | -40 |
| 2 Nov 2026, 09:50 | 360 | -65 |
| 2 Nov 2026, 08:50 | 425 | -36 |
| 2 Nov 2026, 07:50 | 461 | +2 |
| 2 Nov 2026, 06:50 | 459 | -163 |
| 2 Nov 2026, 05:50 | 622 | -37 |
| 2 Nov 2026, 04:50 | 659 | -90 |
| 2 Nov 2026, 03:50 | 749 | -23 |
| 2 Nov 2026, 02:50 | 772 | -14 |
| 2 Nov 2026, 01:50 | 786 | +73 |
| 2 Nov 2026, 00:50 | 713 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Nov 2026, 19:50 | 92 | no change |
| 2 Nov 2026, 18:50 | 92 | no change |
| 2 Nov 2026, 17:50 | 92 | no change |
| 2 Nov 2026, 16:50 | 92 | no change |
| 2 Nov 2026, 15:50 | 92 | no change |
| 2 Nov 2026, 14:50 | 92 | no change |
| 2 Nov 2026, 13:50 | 92 | no change |
| 2 Nov 2026, 12:50 | 92 | no change |
| 2 Nov 2026, 11:50 | 92 | no change |
| 2 Nov 2026, 10:50 | 92 | no change |
| 2 Nov 2026, 09:50 | 92 | no change |
| 2 Nov 2026, 08:50 | 92 | no change |
| 2 Nov 2026, 07:50 | 92 | no change |
| 2 Nov 2026, 06:50 | 92 | no change |
| 2 Nov 2026, 05:50 | 92 | no change |
| 2 Nov 2026, 04:50 | 92 | no change |
| 2 Nov 2026, 03:50 | 92 | no change |
| 2 Nov 2026, 02:50 | 92 | no change |
| 2 Nov 2026, 01:50 | 92 | no change |
| 2 Nov 2026, 00:50 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.