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Interliminality (ALPHA 1.3.6)

Interliminality (ALPHA 1.3.6)

A Roblox experience owned by Studio308.

HorrorENliminal spacesbackroomshorror

Interliminality (ALPHA 1.3.6) is a horror experience created on 2023-07-29. It currently has 1,421 players. The game has accumulated 88,945,300 lifetime visits and 867,393 favorites. It holds a 92% like percentage. The genre is classified as horror. The description notes it is an alpha version inspired by liminal spaces and The Backrooms.

Description (written by the developer; not a statement by this register)

A liminal space horror game that gets more difficult as it continues. Infinite lives, infinite possibilities. This game is inspired by The Backrooms and Liminal Spaces! You play as a group of teenagers sneaking into a building and realizing things aren't quite as they should be... This is only an alpha! Tags: Interliminality, Liminal Space, Liminal, Backrooms, Horror, Horror Game, Weirdcore, Story, Liminal Horror

Last updated by the developer 12 Oct 2026, 19:53 UTC.

665
playing (measured 26 Oct 2026, 05:50 UTC)
94,083,784
lifetime visits
92%
liked (194,238 👍 / 16,258 👎)
913,026
favourites (9.7 per 1k visits)
29 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3041,9171,110.56655 October 202626 October 2026
500 measurements spanning 21 days, net +270. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–2,159 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 05:50665+11
26 Oct 2026, 04:50654-147
26 Oct 2026, 03:50801-193
26 Oct 2026, 02:50994-42
26 Oct 2026, 01:501,036-1
26 Oct 2026, 00:501,037-75
25 Oct 2026, 23:501,112-143
25 Oct 2026, 22:501,255+73
25 Oct 2026, 21:501,182+10
25 Oct 2026, 20:501,172-131
25 Oct 2026, 19:501,303+15
25 Oct 2026, 18:501,288+4
25 Oct 2026, 17:501,284+83
25 Oct 2026, 16:501,201+43
25 Oct 2026, 15:501,158-15
25 Oct 2026, 14:501,173+144
25 Oct 2026, 13:501,029+237
25 Oct 2026, 12:50792+110
25 Oct 2026, 11:50682+30
25 Oct 2026, 10:50652first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EVENT ARCHIVE
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Interliminality · welcome22,534,415 · 73.1% win
Season One · other2,887,269 · 6.7% win
Director Plushie · collection1,128,025 · 2.5% win
Strife Plushie · collection346,786 · 1.1% win
Searcher Plushie · collection294,693 · 4.7% win
Coralhead Plushie · collection247,132 · 1.7% win
Owner Plushie · collection243,259 · 0.80% win
HALLOWEEN '26 · other34,113 · 20.6% win
Jack-o'-lantern #1 · other18,336 · 10.2% win
Painting Catboard Cutout · collection11,712 · 0.20% win
meet the creator · welcome11,033 · 0.00% win
Jack-o'-lantern #3 · other10,980 · 6.1% win
Jack-o'-lantern #2 · other8,650 · 5.1% win
meet a developer · social4,793 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 202626 October 2026
1558 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1558
Measured (UTC)% likedChange
26 Oct 2026, 05:5092no change
26 Oct 2026, 04:5092no change
26 Oct 2026, 03:5092no change
26 Oct 2026, 02:5092no change
26 Oct 2026, 01:5092no change
26 Oct 2026, 00:5092no change
25 Oct 2026, 23:5092no change
25 Oct 2026, 22:5092no change
25 Oct 2026, 21:5092no change
25 Oct 2026, 20:5092no change
25 Oct 2026, 19:5092no change
25 Oct 2026, 18:5092no change
25 Oct 2026, 17:5092no change
25 Oct 2026, 16:5092no change
25 Oct 2026, 15:5092no change
25 Oct 2026, 14:5092no change
25 Oct 2026, 13:5092no change
25 Oct 2026, 12:5092no change
25 Oct 2026, 11:5092no change
25 Oct 2026, 10:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
2 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.