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Cupblox

Cupblox

A Roblox experience owned by Classified Criminal.

AdventureENCupheadplatformeropen beta

Cupblox is an adventure experience created on 2023-07-29. It has accumulated 4,186,048 lifetime visits and 20,644 favorites. The current like percentage is 51, with zero players active at the time of measurement.

Description (written by the developer; not a statement by this register)

Inspired by "Cuphead" (❗️❗️) use a strong internet connection for the best experience! (your progress might not save if you're having a poor connection!) (⚠️) This game is currently in Open Beta. Please be aware that you may encounter bugs and unexpected issues!

Last updated by the developer 21 Jun 2025, 21:41 UTC.

0
playing (measured 11 Aug 2026, 05:23 UTC)
4,186,048
lifetime visits
51%
liked (5,477 👍 / 5,270 👎)
20,661
favourites (4.9 per 1k visits)
29 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate
100 R$
Donate
75 R$
Donate
50 R$
Dash Ability
29 R$
Donate
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester! · other1,306,125 · 100.0% win
It's Dark in here.. · other30,930 · 0.00% win
Wheat Heist · other5,583 · 0.00% win
Fresh Start · welcome428 · 0.00% win
Master Adventurer · progression187 · 0.00% win
Inkwell Conqueror!173 · 0.00% win
Donator! · other35 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5114 August 2026 — 51 % liked24 August 2026 — 51 % liked3 September 2026 — 51 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:0551no change
24 Aug 2026, 03:0451no change
14 Aug 2026, 03:0351first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.