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Don't Leave Your TV On

Don't Leave Your TV On

A Roblox experience owned by Farmy's Games.

HorrorENhorrorMandela Catalogueinteractive narrative

Don't Leave Your TV On is a horror experience created on 2023-07-29. It has 6,653,045 lifetime visits and 54,056 favorites. Currently, one user is playing. The game holds an 83% like percentage. The description notes inspiration from the Mandela Catalogue and mentions a limited Christmas ending update.

Description (written by the developer; not a statement by this register)

DLYTO 2 Is in Development soon, for more Info Join the Group Below! The New Group: https://www.roblox.com/communities/35338033/DLYTO#!/about Check the update log in-game, a button with a ! will show you, have fun everyone. You return home after a long day of work. You feel like watching TV, just don't leave it on for too long... Who knows what could happen... (added a new ending for christmas, LIMITED time!) *Inspired by the Mandela Catalogue* Controls: [Shift] to Sprint - Sprint button for mobile [E] or click to interact - interaction button for mobile or just tap on screen [Right Click] when Nightvision/Heatvision Goggles are equipped to power them on - button for mobile

Last updated by the developer 29 Sept 2025, 16:25 UTC.

1
playing (measured 10 Aug 2026, 19:38 UTC)
6,653,045
lifetime visits
83%
liked (7,793 👍 / 1,598 👎)
54,039
favourites (8.1 per 1k visits)
29 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Olympic Sprinter
150 R$
Instant Prompts
75 R$
Nightvision Goggles
50 R$
Heatvision Goggles
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chapter 1 - Ending #2 · progression640,060 · 33.3% win
1 Playthrough · progression457,945 · 36.7% win
Chapter 1 - Ending #1 · progression454,957 · 22.0% win
Chapter 1 - Ending #7 · progression239,043 · 3.7% win
Chapter 1 - Ending #10 · progression161,036 · 0.00% win
Chapter 1 - Ending #3 · progression158,569 · 3.7% win
Chapter 1 - Ending #5 · progression155,455 · 18.3% win
Chapter 1 - Ending #9 · progression137,334 · 3.7% win
Chapter 1 - Ending #16 · progression122,176 · 7.4% win
Chapter 1 - Ending #12 · progression92,555 · 14.8% win
5 Playthroughs · progression58,692 · 7.4% win
Chapter 1 - Ending #6 · progression48,181 · 0.00% win
Chapter 1 - Ending #19 · progression46,311 · 0.00% win
Chapter 1 - Ending #18 · progression43,164 · 0.00% win
Chapter 1 - Ending #8 · progression42,869 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8313 August 2026 — 83 % liked23 August 2026 — 83 % liked2 September 2026 — 83 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:1983no change
23 Aug 2026, 23:1783no change
13 Aug 2026, 23:1683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.