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Space Weight Lifting Simulator

Space Weight Lifting Simulator

A Roblox experience owned by Passion Studio.

Space Weight Lifting Simulator is a Roblox experience created on November 27, 2017. The game has accumulated 5,610,858 lifetime visits and 49,993 favorites. Currently, zero players are active. The title holds a 69% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 6 Apr 2020, 00:01 UTC.

0
playing (measured 10 Aug 2026, 21:34 UTC)
5,610,858
lifetime visits
69%
liked (11,571 👍 / 5,312 👎)
49,986
favourites (8.9 per 1k visits)
27 November 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God's Weight
4,999 R$
Owner's Weight
1,500 R$
Admin Weight
750 R$
VIP
250 R$
Double Weight
150 R$
Donation
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome1,844,675 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked23 September 2026 — 69 % liked23 October 2026 — 69 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:5069no change
23 Sept 2026, 00:4769no change
14 Aug 2026, 00:3869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.