ESCAPE EVIL CAILLOU! (Obby)
A Roblox experience owned by Rewarded Creations.
ObbyENCaillou IPParkourEscape
ESCAPE EVIL CAILLOU! (Obby) is an obby genre experience created on 2023-07-30. The title has accumulated 2,895,926 lifetime visits and 12,475 favorites. Current player count is zero. The experience holds a 31% like percentage. It features parkour and platforming elements within a cartoony aesthetic.
Description (written by the developer; not a statement by this register)
👨🦲 Caillou is angry and coming after you! We need to get out of his place! ❓ Over 27 challenging Obstacles to beat, can you escape Caillou's classroom? 🎈 Hint: If you make it to the end, there is several prizes you can claim 🤗 👥 Join our group for giveaways and help us grow our community: https://www.roblox.com/groups/15229024/Rewarded-Creations#!/about ✅ Leave a like and favorite if you enjoyed the game! 👍 If you beat the game on Easy mode, try beating it again on Hard mode! 🎮 💻 📱 Playable on all devices! Tags: Parkour, Platformer Obby, Escape Obby, Boss fight, Badge, Cartoony, easy obby, simulator, obby, tycoon, fun obby, hard obby, manager, obbies, jump game, easy parkour, Barrys Son, Baby barry, Baby Bobby, Red baby, baby blue, Pink baby, school, bully, teacher, student, Candy, Candy Barry, Survive, Barry, Chef , Prison , Jail , Obby , Robot, Robot Teacher, Ben, Grand Ma, Evil Teacher, Rain
Last updated by the developer 1 Mar 2024, 21:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 10:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.