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ESCAPE MR. GUMDROP'S CANDYSHOP (First Person Obby)

ESCAPE MR. GUMDROP'S CANDYSHOP (First Person Obby)

A Roblox experience owned by Decent Obbies.

ObbyENfirst-personcandy themeescape

ESCAPE MR. GUMDROP'S CANDYSHOP (First Person Obby) is an obby experience created on 2023-07-30. It records 54,139,897 lifetime visits and 23,553 favorites. Currently, 154 users are playing. The game holds a 56% like percentage. It features first-person gameplay with an optional camera toggle.

Description (written by the developer; not a statement by this register)

Get ready to embark on a sugar-coated adventure at the candy shop! Mr. Gumdrop is out of town and has left his two henchmen, Clyde and Mr. Gumball to watch over the most evil candy shop in the universe!! Meaning, we should probably RUN FOR OUR LIVES!!!! It's time to escape! This game is designed to be played in first person but if you'd rather play with the regular camera view there is an option to toggle this in the start screen. If you have fun please thumbs-up 👍 and favorite ⭐ to support the game. Thank you so much for playing!

Last updated by the developer 9 Feb 2025, 06:55 UTC.

94
playing (measured 22 Aug 2026, 05:50 UTC)
54,257,714
lifetime visits
56%
liked (3,891 👍 / 3,110 👎)
23,986
favourites (0.4 per 1k visits)
30 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9422415910 August 2026 — 105 players21 August 2026 — 224 players21 August 2026 — 220 players21 August 2026 — 210 players21 August 2026 — 212 players22 August 2026 — 180 players22 August 2026 — 167 players22 August 2026 — 149 players22 August 2026 — 112 players22 August 2026 — 131 players22 August 2026 — 94 players10 August 202622 August 2026
11 measurements spanning 12 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–244 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5094-37
22 Aug 2026, 04:50131+19
22 Aug 2026, 03:50112-37
22 Aug 2026, 02:50149-18
22 Aug 2026, 01:50167-13
22 Aug 2026, 00:50180-32
21 Aug 2026, 23:50212+2
21 Aug 2026, 22:50210-10
21 Aug 2026, 21:50220-4
21 Aug 2026, 20:54224+119
10 Aug 2026, 14:38105first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ALL ITEMS [BIG SAVINGS]
999 R$
TANK
499 R$
MORPHS - PLAY AS OBBY CHARACTERS
499 R$
HELICOPTER
499 R$
JETPACK
399 R$
CAR
399 R$
GOD COIL
349 R$
PORTA-PRISON
299 R$
FUSION COIL
299 R$
POGO STICK
249 R$
SHRINK RAY
199 R$
SPEED COIL
199 R$
FREEZE BLASTER
199 R$
JUMP COIL
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

NORMAL MODE · other4,170,080 · 37.4% win
HARD MODE · progression668,923 · 7.7% win
NORMAL MODE - BEST TIME · other353,963 · 2.7% win
HARD MODE - BEST TIME · progression204,109 · 1.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5621 August 2026 — 56 % liked21 August 2026 — 56 % liked21 August 2026 — 56 % liked21 August 2026 — 56 % liked22 August 2026 — 56 % liked22 August 2026 — 56 % liked22 August 2026 — 56 % liked22 August 2026 — 56 % liked22 August 2026 — 56 % liked22 August 2026 — 56 % liked23 August 2026 — 56 % liked21 August 202623 August 2026
11 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:0556no change
22 Aug 2026, 05:5056no change
22 Aug 2026, 04:5056no change
22 Aug 2026, 03:5056no change
22 Aug 2026, 02:5056no change
22 Aug 2026, 01:5056no change
22 Aug 2026, 00:5056no change
21 Aug 2026, 23:5056no change
21 Aug 2026, 22:5056no change
21 Aug 2026, 21:5056no change
21 Aug 2026, 20:5456first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.