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GHO: Lobby

GHO: Lobby

A Roblox experience owned by Giant Hunters Organization.

Social & hangoutENhorrorsocialinfectious smile

Description (written by the developer; not a statement by this register)

Meanwhile, near the mountain, a group of survivors are working together to create a safe haven for humans, all while keeping THEM at bay… Social/Hangout game heavily based off "Infectious Smile" by Laughablehaha. This is not in any shape or form created/supported by Laughablehaha. Simply a fun project/game for GHO. Robux made in this game will be used in giveaways (such as VIP) or events. Private servers give everyone in them 10% more GHOLD as long as the server owner is in game with them. Developers - the_lReal, LuigiIsReal2, HelpMeIAmHalfAsleep GHO Logo - Scoboni

Last updated by the developer 17 Dec 2025, 14:26 UTC.

0
playing (measured 11 Aug 2026, 00:31 UTC)
4,502
lifetime visits
82%
liked (41 👍 / 9 👎)
33
favourites (7.3 per 1k visits)
31 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Potion Pack!
100 R$
Rapid Vision
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Comedy Show · other232 · 0.00% win
3 Eyes, All lies · other120 · 0.00% win
Snake · secret94 · 0.00% win
First human to fall into the Underground · secret89 · 0.00% win
Come Find Me · collection21 · 0.00% win
??? · other10 · 0.00% win
Scary! · collection6 · 0.00% win
Spooky! · collection5 · 0.00% win
APRIL FOOLS 2025 · other5 · 0.00% win
Skeletons! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.