[NERFS!] D&W's Difficulty Chart Obby
A Roblox experience owned by its a group bc im bored and want to spend.
ObbyENdifficulty chartparkourprogression
Description (written by the developer; not a statement by this register)
⭐Hello!! Welcome to our first obby we made! In this difficulty chart there are variety of jumps and stages you can do!⭐ The stages are harder and harder every 10 levels, on every 10th level there will be a challenge stage that will test your ability to see if you are advanced enough to go to the next difficulty! 😄 Please do not get angry or upset and dislike our game. We spent a lot of time testing and building levels that are all possible and meant to be very difficult. SO PLEASE LIKE OUR GAME!! 🙏😁 There are currently 100 levels in the game! 😱😲 Enjoy! tags: dco jump per difficulty obby the gets harder each time difficulty chart obby jtoh jukes tower of hell tower of hell obby stage per difficulty chart dco dco difficulty chart obby jukes tower of hell jtoh tower of misery very hard obby very easy obby that gets harder impossible obby hardest obby on roblox masters difficulty chart obby obstacles parkor jump jumping dco JTOH TOAM Tower of Augmented Misery pro parkor dco
Last updated by the developer 11 Oct 2023, 21:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 01:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.