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PROVE MY MUM WRONG BY OWNING  TOY BUISNESS

PROVE MY MUM WRONG BY OWNING TOY BUISNESS

A Roblox experience owned by Satiated Studios.

TycoonENTycoonBusiness SimulationToy Theme

PROVE MY MUM WRONG BY OWNING TOY BUISNESS is a tycoon experience created on 2023-07-31. The game has accumulated 572,339 lifetime visits and 2,828 favorites. Currently, zero users are playing. The title holds a 69% like percentage. Tags include Business, Toy, and Prove MY Mum Wrong.

Description (written by the developer; not a statement by this register)

one day while trying to grow a business, your family decides to kick you out of the house because they dont believe in you. you must try to become the most successful toy owner in roblox to prove your family wrong and have them in your life again. [GAME WAS JUST RELEASED] Expect Bugs! Tags: Tycoon, Business, Toy, Prove MY Mum Wrong, Fun, Prove my dad wrong made with ❤️

Last updated by the developer 22 Jan 2026, 20:17 UTC.

0
playing (measured 10 Aug 2026, 15:20 UTC)
572,339
lifetime visits
69%
liked (612 👍 / 280 👎)
2,828
favourites (4.9 per 1k visits)
31 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 money
399 R$
Auto Collect
399 R$
VIP
129 R$
x2 Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Tycoon! 🧸 · welcome422,528 · 0.00% win
Toy Factory Pals! 🧸🤝 · social3,412 · 0.00% win
Toy Factory Apprentice! 🏭 [1 HOUR] · progression332 · 0.00% win
Toy Factory Craftsman! 🏗️ [2 HOURS] · progression26 · 0.00% win
Friendly Donation! · other22 · 0.00% win
Rebirth Leaderboard Champion! 🏆 · progression14 · 0.00% win
Money Leaderboard Champion 🏆 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked3 September 2026 — 69 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0269no change
14 Aug 2026, 20:0469first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.