Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
[PETS😱] Don't touch the lava! πŸŒ‹ (Easter Event!)

[PETS😱] Don't touch the lava! πŸŒ‹ (Easter Event!)

A Roblox experience owned by FractalCode Studios.

ObbyENparkoursurvivaleaster event

Description (written by the developer; not a statement by this register)

πŸŒ‹ Welcome to Don't Touch the Lava! πŸ”₯ The ground is shaking, the lava is rising and only the fastest will survive! In this thrilling parkour game, you must climb as high as possible before the lava catches you! 😱πŸ”₯ πŸƒ Jump, run, and climb! πŸ§— Find the best path to the top! ⚑ Use boosts and tricks to stay alive longer! πŸ† Can you reach the highest point before it's too late? One wrong step, and it's over, so be careful and NEVER touch the lava! πŸŒ‹πŸ”₯ (BETA)

Last updated by the developer 2 Aug 2025, 03:16 UTC.

0
playing (measured 15 Aug 2026, 19:31 UTC)
7,873
lifetime visits
88%
liked (23 πŸ‘ / 3 πŸ‘Ž)
75
favourites (9.5 per 1k visits)
31 July 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 19:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

GrappleHook!
399 R$
VIP!
249 R$
3x Hatch!
149 R$
AutoHatch!
99 R$
Rainbow Trail Gamepass!
36 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome4,239 Β· 0.00% win
Medium Obby! Β· progression149 Β· 0.00% win
Easy Obby! Β· progression145 Β· 0.00% win
Hard Obby! Β· progression90 Β· 0.00% win
Easter event! Β· collection1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.