seb's bunker (pre-alpha)
A Roblox experience owned by seb's community group.
Sandbox & buildingENbunkersandboxpvp
Description (written by the developer; not a statement by this register)
🛠️ this game is NOT FINISHED!!! if you dont like the game, thats OK i guess. keep it to yourself, because the game is far from done, and developing games takes a lot of time—especially as a solo dev 📄 this game simply takes place in a bunker, what's there not to understand? ⭐ this game is mainly free roam/sandbox. do whatever you want, have fun. (story progression is in development) ⚔️ there is an experimental and early access PvP system. you can try it out in the settings! 🗣️ talk to NPCs around the bunker 🙄 this game only supports R6, no R15 whatsoever 📉 low fps? check out the graphics settings in the settings menu! 🥲 due to roblox making games 16+, this game is now 16+!! 🎛️ game controls dash - Shift/B/◯ (PVP REQUIRED) shiftlock - Ctrl/↓ emote - B/↑ game supports the following devices 💻 PC & Laptop 📱 Mobile & Tablet 🎮 Console/Controller 📜 credits: - game by @sebfalk10YT - NPC "Lee", and lots of badge art drawn by my bestie @inchaKAt <3 - ULTRAKILL - Combat Initiation
Last updated by the developer 1 Aug 2026, 06:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 21:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.