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Ride a Cart Simulator

Ride a Cart Simulator

A Roblox experience owned by OOP Studio.

SimulatorENcart ridingpetstycoon hybrid

Ride a Cart Simulator is a simulator experience created on 2023-07-31. It has accumulated 158,453,128 lifetime visits and 236,595 favorites. Currently, 31 users are playing. The game holds a 95% like percentage. The description highlights cart riding, pet customization, and world travel features.

Description (written by the developer; not a statement by this register)

Welcome to 🔥Ride a Cart Simulator🔥- the newest cart riding tycoon and simulator! 🌈 Ride a cart down a MASSIVE slide! 🐾 Hatch, trade, roleplay with, and customize pets! 🌐 Travel to new worlds! Premium Benefits: Premium players get +1,000 starting coins! New updates weekly! Follow the game so you don't miss out!

Last updated by the developer 26 May 2026, 02:22 UTC.

31
playing (measured 10 Aug 2026, 14:05 UTC)
158,453,128
lifetime visits
95%
liked (502,568 👍 / 27,560 👎)
236,276
favourites (1.5 per 1k visits)
31 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0527first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Eggs
1,295 R$
2X Lucky Upgrade
795 R$
Mega Lucky Hatch
545 R$
Mega Magnet
395 R$
Double Power
395 R$
VIP
295 R$
Triple Hatch
295 R$
Lucky Hatch
245 R$
Auto Hatch
99 R$
Skip Egg Unlock Animation
99 R$
Auto Rebirth
79 R$
Speed
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ride a Cart Simulator - Welcome · welcome61,709,431 · 45.6% win
Rebirthed · progression7,370,806 · 9.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9523 August 2026 — 95 % liked2 September 2026 — 95 % liked12 September 2026 — 95 % liked22 September 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked23 August 202622 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 13:0295no change
12 Oct 2026, 13:0195no change
22 Sept 2026, 12:5395no change
12 Sept 2026, 12:5295no change
2 Sept 2026, 12:5095no change
23 Aug 2026, 12:4895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

168,554,680
YouTube views across 24 matched videos

Most-viewed match: “CART RIDE AROUND NOTHING MOMENTOS DIVERTIDOS (ROBLOX)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 29 Sept 2026, 03:20 UTC.