Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Trials of.. Lucid

The Trials of.. Lucid

A Roblox experience owned by The Unreasonable Faction.

ObbyENobstacle courseabandonedminimal content

Description (written by the developer; not a statement by this register)

Obbies, yea they're in here, and here you.. well complete them. There's only two worlds right now so there's a couple you can beat! this game prob abandoned lol yea uhhh Gammattor for Jtoh kit Jukereise for music script

Last updated by the developer 20 Jun 2024, 14:48 UTC.

0
playing (measured 12 Aug 2026, 10:34 UTC)
886
lifetime visits
86%
liked (12 👍 / 2 👎)
20
favourites (22.6 per 1k visits)
31 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Experimental Zone: Beaten · progression374 · 100.0% win
Breezy Woodworks: Beaten · progression50 · 0.00% win
Stale Mountains: Beaten · progression50 · 0.00% win
The Regular Expected Obby: Beaten · progression35 · 0.00% win
Trial of Dynamic Climate: Beaten · progression32 · 0.00% win
Frosted Canyon: Beaten · progression30 · 0.00% win
Energized Stud Plant: Beaten · progression27 · 0.00% win
Cyclone Cliffs: Beaten · progression26 · 0.00% win
Burning of Bushes: Beaten · progression25 · 0.00% win
Peaceful Harbor: Beaten · progression11 · 0.00% win
District Blues: Beaten · progression11 · 0.00% win
Thermal Heights Obby Rush: Beaten! · progression10 · 0.00% win
There's no Time!: Beaten · progression10 · 0.00% win
Trial of Ticking Anticipation: Beaten · progression10 · 0.00% win
Celestial Estate: Beaten · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.